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- /* -*- C++ -*- */
- /****************************************************************************
- ** Copyright (c) 2001-2014
- **
- ** This file is part of the QuickFIX FIX Engine
- **
- ** This file may be distributed under the terms of the quickfixengine.org
- ** license as defined by quickfixengine.org and appearing in the file
- ** LICENSE included in the packaging of this file.
- **
- ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
- ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
- **
- ** See http://www.quickfixengine.org/LICENSE for licensing information.
- **
- ** Contact ask@quickfixengine.org if any conditions of this licensing are
- ** not clear to you.
- **
- ****************************************************************************/
- #ifndef FIX_APPLICATION_H
- #define FIX_APPLICATION_H
- #include "Message.h"
- #include "SessionID.h"
- #include "Mutex.h"
- namespace FIX
- {
- /**
- * This interface must be implemented to define what your %FIX application
- * does.
- *
- * These methods notify your application about events that happen on
- * active %FIX sessions. There is no guarantee how many threads will be calling
- * these functions. If the application is sharing resources among multiple sessions,
- * you must synchronize those resources. You can also use the SynchronizedApplication
- * class to automatically synchronize all function calls into your application.
- * The various MessageCracker classes can be used to parse the generic message
- * structure into specific %FIX messages.
- */
- class Application
- {
- public:
- virtual ~Application() {};
- /// Notification of a session begin created
- virtual void onCreate( const SessionID& ) = 0;
- /// Notification of a session successfully logging on
- virtual void onLogon( const SessionID& ) = 0;
- /// Notification of a session logging off or disconnecting
- virtual void onLogout( const SessionID& ) = 0;
- /// Notification of admin message being sent to target
- virtual void toAdmin( Message&, const SessionID& ) = 0;
- /// Notification of app message being sent to target
- virtual void toApp( Message&, const SessionID& )
- throw( DoNotSend ) = 0;
- /// Notification of admin message being received from target
- virtual void fromAdmin( const Message&, const SessionID& )
- throw( FieldNotFound, IncorrectDataFormat, IncorrectTagValue, RejectLogon ) = 0;
- /// Notification of app message being received from target
- virtual void fromApp( const Message&, const SessionID& )
- throw( FieldNotFound, IncorrectDataFormat, IncorrectTagValue, UnsupportedMessageType ) = 0;
- };
- /**
- * This is a special implementation of the Application interface that takes
- * in another Application interface and synchronizes all of its callbacks. This
- * will guarantee that only one thread will access the applications code at a time.
- *
- * This class is a great convenience for writing applications where you
- * don't want to worry about synchronization. There is of course a tradeoff
- * in that you may be synchronizing more than you need to. There is also a very
- * minor performance penalty due to the extra virtual table lookup.
- */
- class SynchronizedApplication : public Application
- {
- public:
- SynchronizedApplication( Application& app ) : m_app( app ) {}
- void onCreate( const SessionID& sessionID )
- { Locker l( m_mutex ); app().onCreate( sessionID ); }
- void onLogon( const SessionID& sessionID )
- { Locker l( m_mutex ); app().onLogon( sessionID ); }
- void onLogout( const SessionID& sessionID )
- { Locker l( m_mutex ); app().onLogout( sessionID ); }
- void toAdmin( Message& message, const SessionID& sessionID )
- { Locker l( m_mutex ); app().toAdmin( message, sessionID ); }
- void toApp( Message& message, const SessionID& sessionID )
- throw( DoNotSend )
- { Locker l( m_mutex ); app().toApp( message, sessionID ); }
- void fromAdmin( const Message& message, const SessionID& sessionID )
- throw( FieldNotFound, IncorrectDataFormat, IncorrectTagValue, RejectLogon )
- { Locker l( m_mutex ); app().fromAdmin( message, sessionID ); }
- void fromApp( const Message& message, const SessionID& sessionID )
- throw( FieldNotFound, IncorrectDataFormat, IncorrectTagValue, UnsupportedMessageType )
- { Locker l( m_mutex ); app().fromApp( message, sessionID ); }
- Mutex m_mutex;
- Application& app() { return m_app; }
- Application& m_app;
- };
- /**
- * An empty implementation of an Application. This can be used if you
- * do not want to provide an implementation for all the callback methods.
- * It is also useful for unit tests writing unit tests where the callback
- * values of some or all methods are not of interest.
- */
- class NullApplication : public Application
- {
- void onCreate( const SessionID& ) {}
- void onLogon( const SessionID& ) {}
- void onLogout( const SessionID& ) {}
- void toAdmin( Message&, const SessionID& ) {}
- void toApp( Message&, const SessionID& )
- throw( DoNotSend ) {}
- void fromAdmin( const Message&, const SessionID& )
- throw( FieldNotFound, IncorrectDataFormat, IncorrectTagValue, RejectLogon ) {}
- void fromApp( const Message&, const SessionID& )
- throw( FieldNotFound, IncorrectDataFormat, IncorrectTagValue, UnsupportedMessageType ) {}
- };
- /*! @} */
- }
- #endif //FIX_APPLICATION_H
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