/* -*- C++ -*- */ /**************************************************************************** ** Copyright (c) 2001-2014 ** ** This file is part of the QuickFIX FIX Engine ** ** This file may be distributed under the terms of the quickfixengine.org ** license as defined by quickfixengine.org and appearing in the file ** LICENSE included in the packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.quickfixengine.org/LICENSE for licensing information. ** ** Contact ask@quickfixengine.org if any conditions of this licensing are ** not clear to you. ** ****************************************************************************/ #ifndef FIX_APPLICATION_H #define FIX_APPLICATION_H #include "Message.h" #include "SessionID.h" #include "Mutex.h" namespace FIX { /** * This interface must be implemented to define what your %FIX application * does. * * These methods notify your application about events that happen on * active %FIX sessions. There is no guarantee how many threads will be calling * these functions. If the application is sharing resources among multiple sessions, * you must synchronize those resources. You can also use the SynchronizedApplication * class to automatically synchronize all function calls into your application. * The various MessageCracker classes can be used to parse the generic message * structure into specific %FIX messages. */ class Application { public: virtual ~Application() {}; /// Notification of a session begin created virtual void onCreate( const SessionID& ) = 0; /// Notification of a session successfully logging on virtual void onLogon( const SessionID& ) = 0; /// Notification of a session logging off or disconnecting virtual void onLogout( const SessionID& ) = 0; /// Notification of admin message being sent to target virtual void toAdmin( Message&, const SessionID& ) = 0; /// Notification of app message being sent to target virtual void toApp( Message&, const SessionID& ) throw( DoNotSend ) = 0; /// Notification of admin message being received from target virtual void fromAdmin( const Message&, const SessionID& ) throw( FieldNotFound, IncorrectDataFormat, IncorrectTagValue, RejectLogon ) = 0; /// Notification of app message being received from target virtual void fromApp( const Message&, const SessionID& ) throw( FieldNotFound, IncorrectDataFormat, IncorrectTagValue, UnsupportedMessageType ) = 0; }; /** * This is a special implementation of the Application interface that takes * in another Application interface and synchronizes all of its callbacks. This * will guarantee that only one thread will access the applications code at a time. * * This class is a great convenience for writing applications where you * don't want to worry about synchronization. There is of course a tradeoff * in that you may be synchronizing more than you need to. There is also a very * minor performance penalty due to the extra virtual table lookup. */ class SynchronizedApplication : public Application { public: SynchronizedApplication( Application& app ) : m_app( app ) {} void onCreate( const SessionID& sessionID ) { Locker l( m_mutex ); app().onCreate( sessionID ); } void onLogon( const SessionID& sessionID ) { Locker l( m_mutex ); app().onLogon( sessionID ); } void onLogout( const SessionID& sessionID ) { Locker l( m_mutex ); app().onLogout( sessionID ); } void toAdmin( Message& message, const SessionID& sessionID ) { Locker l( m_mutex ); app().toAdmin( message, sessionID ); } void toApp( Message& message, const SessionID& sessionID ) throw( DoNotSend ) { Locker l( m_mutex ); app().toApp( message, sessionID ); } void fromAdmin( const Message& message, const SessionID& sessionID ) throw( FieldNotFound, IncorrectDataFormat, IncorrectTagValue, RejectLogon ) { Locker l( m_mutex ); app().fromAdmin( message, sessionID ); } void fromApp( const Message& message, const SessionID& sessionID ) throw( FieldNotFound, IncorrectDataFormat, IncorrectTagValue, UnsupportedMessageType ) { Locker l( m_mutex ); app().fromApp( message, sessionID ); } Mutex m_mutex; Application& app() { return m_app; } Application& m_app; }; /** * An empty implementation of an Application. This can be used if you * do not want to provide an implementation for all the callback methods. * It is also useful for unit tests writing unit tests where the callback * values of some or all methods are not of interest. */ class NullApplication : public Application { void onCreate( const SessionID& ) {} void onLogon( const SessionID& ) {} void onLogout( const SessionID& ) {} void toAdmin( Message&, const SessionID& ) {} void toApp( Message&, const SessionID& ) throw( DoNotSend ) {} void fromAdmin( const Message&, const SessionID& ) throw( FieldNotFound, IncorrectDataFormat, IncorrectTagValue, RejectLogon ) {} void fromApp( const Message&, const SessionID& ) throw( FieldNotFound, IncorrectDataFormat, IncorrectTagValue, UnsupportedMessageType ) {} }; /*! @} */ } #endif //FIX_APPLICATION_H